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Old 04-13-2021, 05:47 PM   #23
Anaraxes
 
Join Date: Sep 2007
Default Re: Old School Renaissance?

Quote:
Originally Posted by Anthony View Post
You can't really write a 1-20 adventure path that isn't pretty railroady; the complexity just explodes.
Similarly, you can't publish a pre-written adventure that's both extended in scope and open-ended. Paizo Adventure Paths have a plot, which some will call a railroad. But imagine trying to cover levels 1-20 in a pure sandbox mode, where the GM does nothing but ask the players "what do you do?" What does the adventure look like? Obviously it would have to anticipate every possibility, detail every location, list all important people the PCs might ever come in contact with... that is, it would look a lot more like a setting book, vastly larger and more expensive than an "adventure". (And you know none of those setting books are ever complete anyway; the GM still has to invent and improvise all the stuff that wouldn't fit into several hundred pages, never mind several dozen for an adventure at a fraction of the price.)

If you have to invent it all yourself anyway, then what are you paying for?
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