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Old 05-10-2021, 10:21 PM   #45
David Johnston2
Join Date: Dec 2007
Default Re: Discussing Yrth History & Evolution of GURPS MAGIC

Originally Posted by Polydamas View Post

The whole idea of being "mage-born" is another can of worms, I don't remember any hints that magic works like that in GURPS 4e products.
There are no new GURPS 4E fantasy settings. Dungeon Fantasy isn't a setting. It's something you plug into D&D settings.

Nobody assumes that people are Combat Reflexes born (or doomed to forever lack that advantage) or Green Thumb born (or doomed to forever lack that advantage) in GURPS settings.
All together now: That's a world building decision. Settings do exist where any rando can learn Clinging, Extra Mouth, Hermaphromorph, Mind Reading or Penetrating Vision but there are far more where it would at least require exposure to something very rare and exotic to make acquisition of traits like that possible. And there are plenty of settings where magery is a heritable trait unavailable to those who did not win the genetic lottery. There never been any indication in Yrth that there's a way short of a Wish for an adult human to acquire Magery.
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