Re: Technical Grappling - Stuck in the Middle of a Tug-Of-War
TG didn't always get to the core of keeping it simple and fast in play.
For "pulling the person out of the spider web," I'd definitely just apply CP rolled by the puller directly against the web's grapple. Control Resistance on the part of the web would be important here, or else it would simply be inevitable that the person is eventually extracted from said web. That might be exactly what's desired, though.
For tug-of-war, I suspect that - in Fantastic Dungeon Grappling terms, it's a contested Frog March. You roll to see if you can move the monkey in the middle one hex to you; the foe can spend CP to make that not happen. Maybe get a free CP roll each turn to always have currency to spend. Basically, this is an AoA Double, one of which is "roll CP" the other is "Shoving People Around," which is what Frog March is in Fantastic Dungeon Grappling.
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