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Old 11-18-2018, 10:31 PM   #5
Christopher R. Rice
 
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: Limitations on skills

Quote:
Originally Posted by FenrisLoki View Post
I am struggling to find exactly how to recreate a limitation for a character I have.

I want to have the character have Stealth, but only usable in a woodland setting. Specialization makes her better in woodlands and lowers the skill in non settings, but that isn't the effect I'm going for. Same with making a technique. I want it that she'd be rolling at default, as if she didn't have the skill at all, if she's not in the woods.

I saw Dr. Kromm's article in the Alternate GURPS article for turning skills into Advantages, but this seems to make such a skill extremely expensive. It just doesn't then feel like a limited skill use to me. It is almost an Accessibility limitation, but those aren't applied to skills.

Any ideas?
Just ask the GM if you can use an optional specialization for Stealth. Then specialize by terrain type. So Stealth (Woodlands) becomes an Easy skill.
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