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Old 03-11-2018, 11:41 AM   #1
RyanW
 
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Join Date: Sep 2004
Location: Southeast NC
Default Alternate attributes

I'm making a few experimental changes to attributes in my new campaign:
  • Will starts at 10, regardless of IQ.
  • Per starts at 10, regardless of IQ, and costs +/-10 per level.
  • Move starts at (DX+HT)/4 and costs +/-1 point per 0.25. This is the basis of movement speed.
  • Reaction starts at (DX+Per)/4 and costs +/-4 points per 0.25. This is the basis of Dodge and initiative.
I had considered trying to split DX into agility and manual dexterity, and spin off more IQ skills to Will (maybe the social skills) and manual dexterity, and try to make every attribute be 10 points. That seems a little more drastic than I'd like to do all at once, though.
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RyanW
- Actually one normal sized guy in three tiny trenchcoats.
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