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Old 09-22-2020, 04:35 PM   #137
TGLS
 
Join Date: Jan 2014
Default Re: DreadStormers [IC]

OK, time to go to it:
Holdout to hide the kit for a short while at the dance:
Quote:
[77] 20-09-23 00:24:59 CEST
Holdout
3d6 <= 16 : 1 + 2 + 6 = 9 ... success
Now Stealth, to quietly get to the deck 17 flour store:
Quote:
[78] 20-09-23 00:27:07 CEST
Stealth
3d6 <= 16 : 5 + 5 + 1 = 11 ... success
Climbing to get at the lights and sprinklers:
Quote:
[79] 20-09-23 00:28:42 CEST
Climbing
3d6 <= 14 : 5 + 4 + 4 = 13 ... success
Traps to disable the sprinklers (removing the deflector plate) and rig the wires to ignite an H2 block when the lights go on:
Quote:
[80] 20-09-23 00:29:49 CEST
Traps
3d6 <= 13 : 3 + 6 + 2 = 11 ... success
Now Stealth, to quietly get to the deck 18 flour store:
Quote:
[81] 20-09-23 00:30:55 CEST
Stealth
3d6 <= 16 : 1 + 6 + 4 = 11 ... success
Climbing to get at the lights and sprinklers:
Quote:
[82] 20-09-23 00:32:02 CEST
Climbing
3d6 <= 14 : 3 + 1 + 4 = 8 ... success
Traps to disable the sprinklers and rig the fire:
Quote:
[83] 20-09-23 00:34:22 CEST
Traps
3d6 <= 13 : 6 + 6 + 5 = 17 ... failure
I'd continue to return to deck 19, but I think this needs to be addressed first.
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