Quote:
Originally Posted by Boomerang
More of a serious question.
When you are the GM how do you manage having a character who is much more intelligent than the corresponding player?
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I always tell such a player to let me know when he's stuck. I also let folks roll their Int/IQ/Reason/etc. checks when something calls for something those with high intelligence would determine/discover/conclude.
That also applies to Perception checks, whatever form that takes in the system.
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Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting