View Single Post
Old 06-12-2022, 08:18 AM   #2
johndallman
Night Watchman
 
Join Date: Oct 2010
Location: Cambridge, UK
Default Re: Detecting injuries/illness

As an advantage, you start with Detect (Disease), from p. B48, and modify it with no range, Analysing, and so on. You have to agree with your GM if Disease is Occasional or Common, because that affects the base cost of the advantage. Then you buy Detect (Injuries) as an Alternate Ability, because that's likely to be cheaper than Disease. There are usually more people around with colds than significant cuts.

Another way to do it is Diagnosis skill.
johndallman is online now   Reply With Quote