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Old 08-06-2018, 03:12 PM   #36
OldSam
 
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Join Date: Oct 2005
Location: Göttingen, Germany
Default Re: New to GURPS, Making sense of suplements for Zombie Apocalypse.

Quote:
Originally Posted by Tom H. View Post
In fact, it seems as if firearm combat at range almost requires gridless for the distances involved.
Depends on your table ;)

There are different solutions anyway.

E.g. you could use the more action style/narrative solution from GURPS Action 2, where the distances are only roughly classified like Short, Medium etc., no hex grids.

...or use the "range ruler" with just some miniatures and obstacles on the table even without grid, it's a nice and very fast measurement tool letting you just "see" the skill modifiers immediately. http://www.warehouse23.com/products/gurps-range-ruler

--

For new player usually the "combat cards" are a valuable aid to learn the basics of tactical combat in the beginning.

Last edited by OldSam; 08-06-2018 at 03:16 PM.
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