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Old 08-05-2018, 05:43 PM   #34
OldSam
 
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Join Date: Oct 2005
Location: Göttingen, Germany
Default Re: New to GURPS, Making sense of suplements for Zombie Apocalypse.

Quote:
Originally Posted by Steamwitch View Post
Last question while I am digesting all these rules. Im looking over Hex movement. ...
Gridless works well, as long as your players feel ok with some more abstract descriptions at times. Also don't hesitate to mix hex grid and gridless at times if it pleases you, e.g. using the grid only for important and more dangerous "end fights", where you want all details, miniatures and everything.

One last recommendation to "digesting" the rules: Do not eat too much at once! ;)

...many people made the experience that too many rules at once can overwhelm and confuse new players and new GM's. All the optional rules really can be used at will, <optional>, use that to your advantage and only include more addons/rules after some time, when you are familiar with what you already got! And most important: Have fun... :)

Last edited by OldSam; 08-05-2018 at 05:47 PM.
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