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Old 04-27-2022, 06:17 AM   #109
Icelander
 
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Join Date: Mar 2006
Location: Iceland*
Default Re: There was an arms cache accessible to the PCs...

Quote:
Originally Posted by Prince Charon View Post
So, the players had their characters try to 'play it smart' at exactly the wrong time, which lead them to needing to make a desperation play? Oops.
Indeed.

In a way, they were just unlucky. They correctly estimated that the highly professional security personnel escorting one potential buyer would not break the law and they also correctly evaluated some of the lesser parties as not capable enough to require the use of weaponry to avoid.

They just missed the presence of a professional intelligence officer representing a nation state and directing the use of special operations forces. Which is not really something they could have foreseen, as governments in the setting are, to the players' knowledge, almost never aware of the existence of the occult and thus cannot be expected to be interested in ancient artefacts with esoteric origins.

It was supposed to be a short prequel campaign with different PCs working for the same employers as the main campaign, set in the past, and predicted to end either with the successful acquisition of the McGuffin or perhaps a crazy firefight using cached weaponry of very 80s and 90s movie vintage.

Now, it's a much longer-running campaign that is set in some wacky fey fantasy world, with almost no modern technology available to the PCs, which is certainly not a campaign prospectus I would have offered to run...
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