Quote:
Originally Posted by Anthony
The thing about melee weapons is that there's a body of broadly transferrable skills, and then there's a set of specific subtleties to weapons (which actually apply in both directions; it helps to know how to use your opponent's weapon).
|
This makes me wonder if weapons would have been better off being quite general with Styles really defining them. I feel unarmed really shines because of them with a focus on techniques and perks to truly define your 'skill' even though there are only three damage unarmed skills vs the 20ish weapon skills.