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Old 10-28-2014, 10:55 PM   #5
CaelibDarkstone
 
Join Date: Oct 2014
Default Re: GURPS Star Trek (DS9 era)

Engineer
75 points
Attributes: ST 10 [0], DX 10 [0], IQ 11 [20], HT 10 [0].
Secondary Characteristics: Dmg 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 11 [0]; Per 11 [0]; FP 10 [0]; Basic Speed 5.00 [0]; Basic Move 5 [0].
Advantages: Tinkerer Talent 1 [10], Starfleet Cadet [0].
Primary Skills: Armoury (any one of force shields, heavy weapons, or small arms)/TL 10 (A) IQ [2]-12*; Computer Programming/TL 10 (H) IQ-1 [2]-11*; Electronics Repair (any one of Comm, computers, MT, security, or sensors)/TL 10 (A) IQ [2]-12*; Mechanic (any one specialty)/TL 10 (A) IQ [2]-12*.
Secondary Skills: Beam Weapons (Pistol)/TL 10 (E) DX [1]-10; Brawling (E) DX [1]-10; Computer Hacking/TL 10 (VH) IQ-3 [1]-9*; Electrician/TL 10 (A) IQ-1 [1]-11*; Electronics Operation (any two of Comm, force shields, MT, or sensors)/TL 10 (A) IQ [2]-11; Electronics Repair (any two of Comm, computers, MT, security, or sensors)/TL 10 (A) IQ-1 [1]-11*; Judo (H) DX-1 [2]-9; Machinist/TL 10 (A) IQ-1 [1]-11*; Piloting (Low-Performance Spacecraft)/TL 10 (A) DX [2]-10; Soldier/TL 10 (A) IQ-1 [1]-10; Spacer/TL 10 (E) IQ [1]-11.
Background Skills: Area Knowledge (any) (E) IQ [1]-11; Carousing (E) HT [1]-10; Climbing (A) DX-1 [1]-9; Current Affairs (any)/TL 10 (E) IQ [1]-11; First Aid/TL 10 (E) IQ [1]-11; Forced Entry (E) DX [1]-10; Free Fall (A) DX-1 [1]-9; Gesture (E) IQ [1]-11; Hiking (A) HT-1 [1]-9; Holdout (A) IQ-1 [1]-10; Housekeeping (E) IQ [1]-11; Knife (E) DX [1]-10; Research/TL 10 (A) IQ-1 [1]-10; Savior-Faire (Military) (E) IQ [1]-11; Search (A) Per-1 [1]-10; Stealth (A) DX-1 [1]-9; Swimming (E) HT [1]-10; Throwing (A) DX-1 [1]-9; Vacc Suit/TL 10 (A) DX-1 [1]-9; Writing (A) IQ-1 [1]-10.
*+1 from Tinkerer Talent 1

A PC engineer probably has at least some level of Gadgeteer or Gizmo, but this can make for a competent but uninventive low-level engineer.


Security
75 points
Attributes: ST 10 [0], DX 10 [0], IQ 11 [20], HT 10 [0].
Secondary Characteristics: Dmg 1d-2/1d; BL 20 lbs; HP 10 [0]; Will 11 [0]; Per 11 [0]; FP 10 [0] Basic Speed 5.00 [0]; Basic Move 5 [0].
Advantages: Fit [5], Starfleet Cadet [0].
Primary Skills: Artillery (beams)/TL 10 (A) IQ [2]-11; Artillery (guided missiles)/TL 10 (A) IQ-1 [1]-10; Beam Weapons (Pistol)/TL 10 (E) DX+2 [4]-12; Criminology/TL 10 (A) IQ-1 [1]-10; Intelligence Analysis/TL 10 (H) IQ-1 [2]-10; Tactics (H) IQ-1 [2]-10;
Secondary Skills: Armoury (small arms)/TL 10 (A) IQ-1 [1]-10; Brawling (E) DX [1]-10; Electronics Operation (any two of Comm, force shields, security, sensors, and surveillance)/TL 10 (A) IQ-1 [1]-10; Explosives (demolition or EOD)/TL 10 (A) IQ [2]-11; Forensics/TL 10 (H) IQ-2 [1]-9; Interrogation (A) IQ-1 [1]-10; Judo (H) DX [4]-10; Law (Federation Police) (H) IQ-2 [1]-9; Observation (A) Per-1 [1]-10; Piloting (Low Performance Spacecraft)/TL 10 (A) DX-1 [1]-9; Soldier/TL 10 (A) IQ-1 [1]-10; Spacer/TL 10 (E) IQ [1]-11; Strategy (H) IQ-1 [2]-10.
Background Skills: Area Knowledge (any) (E) IQ [1]-11; Climbing (A) DX-1 [1]-9; Current Affairs (any)/TL 10 (E) IQ [1]-11; First Aid/TL 10 (E) IQ [1]-11; Forced Entry (E) DX [1]-10; Free Fall (A) DX-1 [1]-9; Gesture (E) IQ [1]-11; Hiking (A) HT-1 [1]-9; Holdout (A) IQ-1 [1]-10; Housekeeping (E) IQ [1]-11; Knife (E) DX [1]-10; Research (A) IQ-1 [1]-10; Savoir-Faire (Military) (E) IQ [1]-11; Stealth (A) DX [2]-10; Swimming (E) HT [1]-10; Throwing (A) DX-1 [1]-9; Vacc Suit/TL 10 (A) DX-1 [1]-9; Writing (A) IQ-1 [1]-10.

This template makes a low-level redshirt, but one who is not completely incompetent at trying to figure out what is going on. I went back and forth on whether Artillery(beams) or Gunner was the best skill for shooting photon torpedoes, but haven't really come to a decision.

Last edited by CaelibDarkstone; 11-26-2014 at 11:16 PM. Reason: adding guided missiles skill
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