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Old 10-28-2014, 10:33 PM   #3
CaelibDarkstone
 
Join Date: Oct 2014
Default Re: GURPS Star Trek (DS9 era)

Equipment

I judged Star Trek to be TL 10 with TL 12 superscience. Here's how I am modeling the most common equipment from the series:

Phaser: A standard issue phaser uses Beam Weapons (Pistol) skill. These can be adjusted from stun on an HT-2(2) failure to stun on HT-4(2) roll or deal 1d(2) or 3d(2) damage. Additional settings require a Soldier roll, or Armory-2 or Engineer roll for uncommon ones. They have Acc 6, range 250/750, weight 5.5/.05, and can hold 150 shots that take 3 seconds to reload. They have RoF 1, a bulk of -2, and Recoil 1. If it can only be used on duty there is no cost, but one for personal use costs $5,000.

Phaser Rifle: Much like a phaser, a rifle uses Beam Weapons (Rifle) skill and can either deal 1d-3 burn damage and force an HT-4 (2) roll to avoid stunning or deal 3d(2) burn or 5d(2) burn damage. Additional settings can be achieved as for phasers, but at a -2 penalty. They have Acc 6+1, Range 160/470 on stun or 700/2100 on damage, weigh 13.7 and have shots that weigh 3. It can hold 150 shots that take 3 seconds to reload. It has RoF 1, bulk -4, and Recoil 1. These are generally not available when off duty and would cost $15,000.

Tricorder: A tricorder can detect life signs, nearby buildings or openings in rock, and other ‘obvious items’ in 1 second. It takes 1 more second to interpret data (species of life, condition of an individual, composition of rock, stability of structure, etc.) and locate the source, possibly with a role against Electronics Operation (sensors) or another skill for rare compounds or species. Range varies from 1 mile in open fields with no interference, to 10 meters in caves with random fluctuations and other interference. This counts as basic equipment for Diagnosis. Having one for personal use costs $2,500, but they are provided for most missions.

Medical Tricorder: As a normal tricorder but more precise and focused on medicine. It functions as good equipment for Diagnosis, as it can monitor many bodily functions (heart rate, chemical processes, molecular degeneration rate, etc.), or completely eliminates the penalty for internal injuries. One for personal use would cost $12,500.

Bat’leth: This is just the Qian Kun Ri Yue Dao from GURPS Martial Arts.

Mek’leth: A mek’leth can be used with Shortsword skill to deal sw cutting damage or thr impaling damage at reach 1. They weigh 2 lbs, require ST 8, and can be used to deal thr cutting damage in close combat at Boxing, Brawling, Karate, or DX skill. Cost $300.

Comm Badge: Range 2 miles to individuals or 10,000 miles to ships. Cost $100 for civilian use.
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