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Originally Posted by Polydamas
I think that apprenticeship would use the On-The-Job Training rules (pp. B292-293).
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which interacts with the 2 points per year in a funny fashion... but that's a great reference. Some mages might spend an additional hour or two in the evening on training as well, and even without teaching, that should be more effective.
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The list of spells in that book was never intended to be used in one setting. Looking at GURPS Classic Magic, I see that GURPS 4e made more mechanical fixes than I remembered, but the spell list was "every spell anyone has ever proposed for GURPS" not "spells suitable for a particular kind of setting."
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I agree. But I thought the point here was to see what magic spells could be supported. The setting is going to do its own pruning, I think. So I want to take as wide a selection of spells as possible so that we can see them all get pruned.