I think that apprenticeship would use the On-The-Job Training rules (pp. B292-293).
Quote:
Originally Posted by ericthered
unfettered 4e would be the most useful to me.
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The list of spells in that book was never intended to be used in one setting. Looking at GURPS Classic Magic, I see that GURPS 4e made more mechanical fixes than I remembered, but the spell list was "every spell anyone has ever proposed for GURPS" not "spells suitable for a particular kind of setting."