Quote:
Originally Posted by Rupert
If that bothers you, rather than using the general rule ("multiply shot damage by four"), reverse the solid -> shot formula in HT (p.172), and use the higher of that or x4 damage. That should give reasonable results assuming the shot load in question is the GURPS-standard 00 buck.
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The problem is that the table/formula presented in High-Tech doesn't even conform to that rule. At 9 projectiles (the vast majority of 12G shells), the damage is listed at 1/3th that of a solid projectile, not 1/4th. So which is right, the table or the x4 from basic?
Jinumon