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Old 10-24-2019, 12:30 AM   #10
awesomenessofme1
 
Join Date: Mar 2016
Default Re: Only while moving limitation with Enhanced Move (Second-Nature)

Quote:
Originally Posted by naloth View Post
Realistically speedsters still need IT:DR just to survive tripping or slipping, but thematically I don't see them as slamming foes.

A more realistic approach is that a speedster will super accelerate something then let go of it such that it will hit someone. Let that object do the slam.

Speedsters can be expensive depending on what you want them to do. Step size 100 hexes? That's expensive. Lots of ATR -> that adds up too. If you just want someone that can quickly "blip" across down, you can use Warp instead of Enhanced Move. You can use innate attack with RoF for rapid fire punches.
Step size 100 hexes isn't that expensive. Ignoring the boost you'd get from higher Basic Speed, Enhanced Move (Ground, Second Nature, +150%) 7 [350] + Basic Move +5 [25] gives you Move 1280 and step 128. 375 points is pretty expensive, but on a 1000 or even 500 point super, it's not that bad. ATR, that is going to add up fast.

If you're not worried about points, the simplest way to do it is increased Striking ST, some Extra Attacks, and the alternate rule for Move and Attack given on SU27. But it's not too efficient.
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