Quote:
Originally Posted by Refplace
Kinda, but with Second Nature you can move in a one hex circle and end up at the same spot. Things like the Flash running around someone in a circle to create a whirlwind should get a limitation, but it should be based on Step, not full move with Second Nature. Effectively the persons full move is a single step.
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Yeah, now that you mention it, you're probably right. I've just been having trouble thinking of an effective, cost-efficient attack for a speedster.