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Old 04-22-2021, 12:36 PM   #69
ak_aramis
 
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Join Date: May 2010
Location: Alsea, OR
Default Re: Create Food and it's effect on infrastructure

Quote:
Originally Posted by Michele View Post
Well, most of the historical settings over human history featured slavery, and it was a fact of life. Naturally, PCs could be not wealthy enough to own slaves, or non-conformists who don't want to own other humans, or even abolitionists. But to have an entirey society without slavery, at TL3, then probably only having Create Food relatively common isn't enough, for the reasons I mentioned.

You either have to go all-out post-scarcity, for everything and not just food (and even then that might not entirely rule out violence and servitude); or you have to make it so that the result of the resource situation is an essentially classless, not stratified society (think hunter-gatherer bands).
Even some hunter-gatherer societies had slavery, but not technically chattel slavery. A few of the US plains tribes required captives to work, and used coerced marriage to bind captive women to the tribe. Likewise, I've read that certain tribes in Alaska used enslavement for term as a punishment just shy of banishment.
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