Re: Aid Spell, Damage, and Fatigue
Been reading that lovely new book, but hadn't gotten to the Mustard Jellies yet. "Temporary hit points"??? Say it ain't so. We already have physical fatigue, magical fatigue, exhaustion, wounds... I simply shudder to think how this further complicates this contentious part of the rules.
When I finish writing my own game system (don't get excited or hold your breath, I've been saying that for over 40 years) there will be no Aid spell. None. Nada. Zilch. Problem solved! ;>
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"I'm not arguing. I'm just explaining why I'm right."
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