Thread: New Monsters
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Old 07-27-2018, 08:25 PM   #44
Shostak
 
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Join Date: Oct 2015
Location: New England
Default Re: New Monsters

These are great, folks! Looking forward to more. Here's another, which Steve Jackson Games may use with my permission in return for acknowleding my contribution.

Stalker
ST 8
DX 11
IQ 8
MA 12
Attack: Claws: 1d-1, Bite 1d plus venom (HTH only)

These odd, fungoid creatures are only seen on the few nights on either side of a full moon. They are pale, faintly bioluminescent bipeds with thin bodies and long limbs. The Stalker's eyeless face features a long proboscis which flares at its end into a mouth like a lamprey’s. They hunt by smell, sound, vibration, and heat—having no vision, they are not affected by Images, Illusions, and Dazzle spells. If their bite wounds a victim, it introduces venom, requiring a 4d roll v ST to avoid paralysis for 2d6 hours. Stalkers will then use their proboscis to inject spore down the throat of the victim and into the lungs. Over the next month or so, the spore grows, gaining 1 ST per week; the victim slowly loses all mobility and becomes covered in fine, silky, web-like membrane such that, by the full moon, they are merely a chrysalis host for a pupating Stalker. On the next full moon, this hatches out as an adult Stalker. Before the chrysalis is completely formed, the spore may be removed by a Cleansing spell, or by a special combination of Mammal Poison (or Reptile Poison if victim is a Reptile Man) and Plant Poison elixirs (careful with the dosage--it will also be toxic to the victim!). This alchemical removal becomes more difficult each week—add $100/week after the first to the cost of the elixir to reflect stronger ingredients and longer preparation. After the chrysalis is fully formed, the victim is dead.
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