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Old 03-09-2022, 11:16 PM   #22
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Heavily modified (logarithmic) damage system for GURPS: feedback wanted!

Quote:
Originally Posted by Varyon View Post
Unless you're suggesting that a 5mm bullet and a 10mm bullet (or, hell, a 20 mm bullet) with identical armor penetration should cause the same amount of injury in flesh when it blows through, but I don't think that's what you're arguing for.
1d(2) pi and 2d pi- cause the same amount of injury. The reason the larger bullet is armor piercing is because it's a hard projectile that doesn't expand on impact.
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