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Old 08-18-2015, 11:50 AM   #31
Christopher R. Rice
 
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: Converting "Problematic" Spells to Powers

Quote:
Originally Posted by PK View Post
Really? When I tried playtesting it, it seemed vastly underpriced. For the cost of ATR 1, you can call a time out whenever you want, take all the time you need to heal yourself, walk around and observe the position of every single enemy, and then place yourself directly behind one of them while aiming carefully at the back of his head. Take the shot, then freeze time again. There's a reason that version of Jumper isn't canon.
Yeah, I treated "You can't affect it (and vice versa) -- only observe and move through it." as gospel truth. Seemed to work just fine.
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