Critical Idea
5 auto hit
4 negate armor
3 double damage and negate armor
NOTE: negating armor may not mean diddle in light/non armored combat.
or
5 auto hit
4 +1 die damage
3 +2 die damage
NOTE: This still creates triple damage for light weapons, but can be explained by their accuracy. Heavy weapons seem to suffer a small amount though.
or
5 auto hit
4 negate armor
3 negate armor +1 die damage
Last edited by JimmyPlenty; 11-29-2020 at 01:40 PM.
|