Quote:
Originally Posted by Michael Thayne
Belated follow-up: I went through and did a fairly thorough check of all the "beam cannon" stats in Ultra-Tech that can be replicated with the Pyramid article. Two other anomalies stood out: it looks like the E values for force beams and pulsars got switched. E should be 4 for pulsars and 6 for particle beams. The semi-portable versions of those beam types should also maybe do more damage, though that can be hand-waved as the technology scaling down poorly. (Note I haven't checked rifle sized and smaller versions of these beams.)
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I think you've made some kind of mistake here. Pulsars definitely need E=6 to give them their characteristic 'does twice as much damage as a blaster' specification.
I haven't checked how E=4 works out for the force beam. It matches the ratio in performance between the semi-portable weapons, but that doesn't take into account the difference in ROF and in needed array size. I actually think those balance out at a glance, though.