Quote:
Originally Posted by Boge
This brings up another question: What are the rules for reaction time in Gurps? It would probably take at least one of those seconds for the person to observe the object, realise it's a grenade and going to explode, and then take evasive actions to protect themselves.
I think about this during combat often. A character falls and IMMEDIATELY, all of the other characters react like a machine, moving on to their next action or attack on another target? How long should that take for them to stop and observe the battlefield for their next attack?
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That's another problem, not really to do with rules per se. But I agree, it's something I also consider. It because especially obvious in GURPS compared to other RPG systems thanks to the extremely short 1 sec turns.
In D&D for instance you can handwave it more easily as its ~6 sec turns.
Tactical Shooting has some rules for tactical awareness though. Such as not being able to dodge gunshots outside of a certain range, or require Per-checks.
I don't use them as such. but sometimes I require a Per-check at -2 (or worse) to notice something happening, to allow players to react to it immediately.