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Old 10-23-2017, 03:44 PM   #47
D10
 
Join Date: May 2009
Location: In Rio de Janeiro, where it was cyberpunk before it was cool.
Default Re: Post Your Characters!

Oleg Taktarov
TL: 3^ due to magic and imports from more advanced races
Setting: www.primordio.com.br
Genre: Dungeon Fantasy
Age: 20
Height: 6’ 5’’
Weight: 240 lbs
Eyes: Right eye is bright blue while left eye is scarred by a poisoned dagger, resulting in a bloody eye.
There is a scar in the shape of a vertical slice over the left eye.
Hair: Blonde, but he mostly keeps it bald
Skin: Caucasian
Items: Medium plate in the torso, hands and feet. Light plate in the arms and legs, heavy plate helm in the head. When appropriate, Winter clothing and a Parka. Always carries several weapons. Including a baton (used to be a staff but broke), large scutum, greatsword, longsword, crossbow, hatchet, shovel and pick. Also has a climbing kit, and plenty of vodka and food for days in his backpack.


Bio:
Oleg is the second son of Vladmir, head of one of the most important families in the forsaken icy kingdom of the blue continent (the equivalent of an arctic continent). His father oversees one of the biggest iron mining operations in the realm and is a very important and powerful man. His eldest brother, Alexander likes the family business and is very heir apparent. Oleg OTOH is a tactless brute who disappoints his father since his birth, which caused the death of his mother.

When the king requested all higher nobles to send one son to serve at the kings court as a knight, Vladmir chose to send Oleg. He got there very young and was sent along with the other young nobles into a elite training regimen under the best teachers money could buy, for this is a very violent land. Despite his elite training, Oleg was a mediocre soldier, and ill suited to the tasks involving life at court, most of his duties were as a glorified bodyguard. In his offtime, he and some friends pursued some rumors about a mysterious figure stealing corpses from the graveyard and engaged in a melle with a strange old man that stabbed Oleg in the eye. Were it not for his friends he might have died, alas they drove the elder man away and took Oleg to the king’s mage, where he was tended properly and managed to retain his eye, despite the scar. He discovered that the thing they fought against was a human servant of vampires which forever made their threat very clear to Oleg. Overtime he became good friends with the mage’s apprentice and absorbed a lot of knowledge from him, even learning the elven language.

After the training was completed, the more local knights were retained to become the king’s bodyguards and the ones from more distant places were sent back home as bannerman who should be ready to be called in case the king needs it, as well as advancing the kings agenda (such as protecting the land, expanding the borders, fortifying towns, training local militias, etc).
Oleg due to his experiences with vampires felt they were the biggest threat and dedicated a big part of his time into convincing his father of it. One day wandering the town after dark he saw a mysterious figure, ambushed it and killed it. Sadly it was an innocent man (well, he was guilty of something, according to Oleg’s father), who was working for Oleg’s elder brother. The whole thing turned into a family drama, and eventually Oleg’s father suggested him that he might better serve the king as a Knight errand, away from his lands.

And so Oleg’s journey began.

345 CPs

HP 26 [12]
Arms ST+2 [10]
Striking ST+2 [10]
ST 20 [100]
DX 10
IQ 10
HT 14 [40]
Per 10
Will 15 [25]

Combat Reflexes [15]
High Pain Threshold [10]
Weapon Master [30] (Greatsword, Staff, Longsword and Shield)
Luck [15]
Patron [10] (the 20 pts one, x1/2 cost 6 or less)
Extra Attack [25] (Multi-attack +20%, Sword Skills only -20%)
Enhanced Parry (greatsword) [5]
DR 1 [5] (human racial maximum)
status 1 [5]

Disadvantages
Duty (The King) -10 (its complicated, but id venture to say it’s a hazardous duty with low chance)
Sense of duty (Commrades) -5
Obsession (Killing vampires) -10
Code of Honor (Soldier’s) -10
Xenophile -5

Quirks
Sympathizes with big time thiefs
Sings when drinking
Paranoia (vampires)
Smokes the shamanistic herbs
Doesn’t like standing still

Perks
Weapon Bond (greatsword)
Wpn bond (staff)
Shield wall training
Controllable disad (callous)
Controllable disad (easy to read)
Penetrating voice
Your next! (follow thro free intimidation after killing x opponents vs x guys)
Fearsome stare
Sure-footed ice and snow
Power Grappling
Pet (Kakadu, ferret)
Grip Mastery Greatsword)

Skills – pts invested

Brawling 1
Shield 8
Two-Handed Sword 16
Fast-Draw (Greatsword) 2
Tactics 1
Survival (arctic) 1
Area Knowledge 0 (standard IQ roll for home county)
Swimming 1
Crossbow 1
Ocultism 1
Savoir-faire (high society) 1
Soldier 1
Intimidation 8 (with all bonuses I can get up to 19 without accounting for shows of strength)
Carousing 1
Theology (Bahamut) 1
Wrestling 1
Climbing 1

Techniques
We use a house rule where anyone can attempt a sacrificial parry at -9 to parry, and buy that up as a hard technique up to no penalty for 10 pts. I did just that.
sacrificial parry 10

We also allow players to buy up the penalty for using 1h weapons with 2h skills as a hard technique. I spent 5 points to be able to use 1h swords with the same skill I have for 2h swords without a penalty.
One hand adaptation 5

Last edited by D10; 10-24-2017 at 10:03 AM.
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