Quote:
Originally Posted by Kromm
Remember that GURPS uses the term "Aim" for a maneuver that covers actions real-world people would variously call "aiming," "pointing," "bracing," "ranging," "sighting," "acquiring," and a dozen other things. Certain parts of that have nothing to do with seeing whatever gizmos are parked on top of your weapon.
If you don't Aim first, you get no bonus at all . . . but also no penalty for not aiming, only for stuff like distance, smoke, and target size, and for being jostled because you're shooting in tight quarters or at a full-out run (Bulk).
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I should point out this is a major change in Classic to 4e as in Classic "A Snap Shot (one made without aiming) is at a -4." But the -4 was waved if your effective skill was above the Snap Shot number.
Thankfully 4e got rid of that as it just make ranged weapons more complicated in terms of game mechanics then they needed to be.
Given most of the GURPS supplements are Classic it is something worth noting.
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