Re: Warp Limitation: Minimum Distance
Yeah, Hyperwarp isn't a good thing to base traits off of. It does too many things at once.
My instinct is actually to charge half the price of 'minimum distance' -- which would be 5% per -2 penalty, not per -1. Of course then the question becomes is traveling great distances really the point of warp? from a tactical standpoint a lot of warp's utility is bypassing obstacles on a short scale.
As a GM winging it, I'd likely allow the 5% per -1 only if there were additional limitations that prevent effectively warping within minimum range by means of a double warp. Actually, I'd probably require that regardless.
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