View Single Post
Old 07-02-2021, 08:58 AM   #7
ericthered
Hero of Democracy
 
ericthered's Avatar
 
Join Date: Mar 2012
Location: far from the ocean
Default Re: [Basic] Advantage of the Week: Obscure

Back in the Advantage of the Week: Invisibility thread, we talked about obscure a LOT. Probably about obscure as much as invisibility.

I like obscure. It doesn't come up too often, but when it does its dead useful.

In my current game about psionic agents trying to take over a spaceship, two of them have obscure. And they've both used it heavily for sneaking around.

I've represented kinetic fields of energy protecting a user from projectiles as obscure: the obscure gives a penalty to attack rolls from ballistic attacks. A very skilled attacker can place a bullet dead center in the field to get through, but its generally a fairly useful build.

Quote:
Obscure 10 (Pysical Projectiles, Defensive +50%, targeting only -20%, psi -10%) [22]
(this is also from the dreadstormer game, oddly enough)



I've toyed around with letting obscure represent weather granting generic penalties over an area to more than vision. Never run it in a game though. For example, wind giving a penalty to certain actions. Still haven't worked that out all the way though.
__________________
Be helpful, not pedantic

Worlds Beyond Earth -- my blog

Check out the PbP forum! If you don't see a game you'd like, ask me about making one!
ericthered is online now   Reply With Quote