Re: [Basic] Advantage of the Week: Obscure
A couple of characters in my occult WWII game Irresponsible and Right have it – both from the same player, in fact. But that's it; I generally play at a high enough tech level that if you want an obvious concealment you can just drop a smoke grenade.
The only thing this (plus Stealthy) has over Invisibility for me is the area effect, and that's rarely something I want when I'm designing a character. (Though it might be used to justify the Got You Covered rule from Action 2, which one group immediately christened "Group Stealth".)
It seems more useful, really, as a baseline for specific effects from real or fictional sources that one's trying to model in GURPS than as a power in its own right.
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