Quote:
Originally Posted by Fred Brackin
The mission statement does not appear to have involved building on 2e rules. Discarding those rules en masse and changing a bunch of names at random looks more accurate.
They didn't even implement 5e rules by theory. It should have required Proficiency in Vehicles(Space) to pilot a spelljammer and that might at least have given you something to roll against but no mention of that either.
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Fortuitously, someone in a Spelljammer discussion group I'm in elsewhere has just now published a 5e update of the 2e ship combat rules on the DMs Guild. To be found
here if you're interested.