Re: How should i run monsters?
I would generally start out the characters with a few barroom brawls (or the like), with enemies who really do want to avoid killing the characters. For example, have them deal with a common room of brawling soldiers. Just give the soldiers ST 12, DX 12, IQ 10, HT 12, Brawling-14, and Wrestling-12 (they will likely not be using their weapons or armor in a barroom brawl, so they can be ignored). They will have Punch-14 (1d-1 crushing damage) and Kick-12 (1d+1 crushing damage because of boots), and they will stop hitting anyone who falls down and will leave if they fall below HP/2 (it is all in fun, after all), and will have two parris at Parry-11.
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