Quote:
Originally Posted by zionspelunker
Thanks for all the tips. Is there any good way to know what might be a good fight for my players or what is likely to kill them with ease?
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Trial and error.
As in, start small and remember that you can always toss in more opposition, either into that encounter, or the next one, depending on your GMming style.
Pyramid #3/77 has a system for trying to accomplish this, see the link below. I always felt that it was too much effort for the benefits, but that's probably due to my GM style.
http://forums.sjgames.com/showthread.php?t=133555