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Originally Posted by Plane
I think it was already possible to make Allies/Sig Gear perks in Basic if designed properly?
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No. Modifiers on an Advantage can reduce the cost of the trait to [1], but Perks cannot have Modifiers.
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"converts Allies from a social trait to a supernatural ability" sounds like it might not be social anymore, requiring it to be either physical or mental
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GMs can treat traits in whatever way suits them, but RAW does not require it.
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If that were the case I don't think you'd even need to cast the spell? The points would guarantee allies come hang out with you even if you can't engineer the circumstances.
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No. Points pay for a trait to operate
as described, which in the case of spells involves a roll.
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There seems like a functional difference between "I'm a mage who knows Zombie 30 but never encountered a corpse so I have no minion helpers right now" and "I'm a mage who knows Zombie 15 and encountered 100 corpses so I have 100 minion helpers right now" though.
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Yes, they are different cases. What of it?
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The "payment" for an ally seems moreso the resources traded in actually using the spell/skill like materials (corpse, maybe Magic Ingredients if using that optional rule) and energy (whether it comes from you, the ether or elsewhere) and casting time.
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The payment for an Ally is CP. The payment for the ability to cast spells according to their descriptions is CP.
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...in a sense people who fear random murderers have some kind of sub-perk level of almost-acquainstanceship and mutual service toward one another, that's got to be how supporting law and order w/ taxes works.
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Your analysis is inverted. Character rules model people, people don't model rules.
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Zombie already in a sense seems nearly like a free Ally without plot protection.
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You've noted a superficial similarity that does not lead to the equivalence you seek to draw. Game-wise, creating zombies is no more 'Ally-like' than buying a pet, hiring a detective, or having guards due to paying Cost of Living.
You appear to be attempting to operationalize mere similarities between things while ignoring that they are fundamentally incommensurable.