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Old 04-30-2017, 12:04 PM   #10
David Johnston2
 
Join Date: Dec 2007
Default Re: Paranoia: Kickstart the Computer

Quote:
Originally Posted by johndallman View Post
I've only played once, but I discovered a win condition for classic Paranoia in doing so. The GM was someone whose games I avoid, because she's arbitrary, vindictive and confused as a referee, but those are positive qualities for one-off Paranoia. My character managed to survive without losing a clone, but a lot of complicated things happened. After the debrief, I had been technically demoted to Infrared, but for political reasons, I was still officially a Red Troubleshooter, and got Red accommodation, food and pay. I just wouldn't ever get assigned to any more missions. The GM couldn't understand why I was so happy . . .

I ran a fair amount of Paranoia, but it was "straight" Paranoia XP, and the players co-operated with each other. AAA sector was amusing, though. It doesn't exist, and is used as a placeholder and an example. It's really sad how many forged documents claim to be from there.
The first time I tried to play Paranoia I was executed for every action I took so I ran through all my clones and was done. The second time I tried to play Paranoia I did nothing so we just all sat around waiting for something to happen and nothing did.
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