Quote:
Originally Posted by Anthony
My experience with advancement systems is that players like to have something tangible every 2-3 sessions; the difficulty with classic TFT is that there wasn't an available 'something' other than stat bumps. New TFT has other uses for exp, which helps, but the trouble with assigning high cost to attribute bumps is that you need to spend a lot of sessions without any advancement to afford the actual bump.
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I agree with that. I like the new XP system but the costs seem too darn low for the first couple of stat increases and too darn high for new 2 or 3 point talents and stat increases after the 6th.