Re: Why is the AI so bad at original map?
Is the AI really running naive per-unit heuristics like "brave" or "not-brave"?
WHY?
This is a turn-based game with a relatively small number of units on relatively small maps, running on machines with gigabytes of available RAM.
The AI should be using heat-maps for probable damage inflictable by the enemy per hex, and/or just flat-out game-tree-ing the entire match!
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