View Single Post
Old 04-28-2022, 09:51 AM   #3
HeatDeath
 
Join Date: May 2012
Default Re: Why is the AI so bad at original map?

Is the AI really running naive per-unit heuristics like "brave" or "not-brave"?

WHY?

This is a turn-based game with a relatively small number of units on relatively small maps, running on machines with gigabytes of available RAM.

The AI should be using heat-maps for probable damage inflictable by the enemy per hex, and/or just flat-out game-tree-ing the entire match!
HeatDeath is offline   Reply With Quote