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Old 12-07-2014, 11:52 AM   #7
johndallman
Night Watchman
 
Join Date: Oct 2010
Location: Cambridge, UK
Default Re: [DF] Healing salves and teas

Quote:
Originally Posted by Rasputin View Post
... lower-cost healing salves and teas. These would need preparation, so no one could use them in combat. I ruled these would be part of a First Aid roll to treat shock and thus replace the 1d-3 HP roll with 1d HP (a healing salve) or 2d HP (a healing tea).
In low-level D&D games long ago, where a 1d6+1 healing potion cost 500gp, for the same price you could get six "healing balm." Each of those would cure 1 d6 points, from a single wound, at 1 point per ten minutes. This worked fairly well: the fast potions were still useful in combat, but the balm gave a party more endurance without increasing their capability in a single fight. Obviously, the hit point and cost scales are different in DF.
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