Sex: Female.
Height: 5' 2".
Weight: 109 lb.
Age: 21
Hair: Ginger blonde.
Eyes: Green.
Skin: Fair-skinned, slightly freckled.
Hand: Left.
ATTRIBUTES:
ST 10 [0]; DX 12 [40]; IQ 13 [60]; HT 12 [20]
SECONDARY CHARACTERISTICS:
Dmg 1d-2/1d; BL 20 lb; HP 10 [0]; Will 13 [0]; Per 13 [0]; FP 12 [0]; Basic Speed 6 [0]; Basic Move 6 [0]
ADVANTAGES:
(1) Advantages [118]:
Appearance [4];
Combat Reflexes [15];
Eidetic Memory (Photographic) [10];
Enhanced Parry (Bare hands) 3 [15];
Fit [5];
High Pain Threshold [10];
Language: Zorbani [6];
Luck [15];
Resistant [10]; Ingested poison and drugs, +8 to all rolls to resist (*.5) [5]
Talent (Craftiness) 3 [15]; Skills: Acting, Disguise, Filch, Holdout, Shadowing, Stealth. (Note: Swapped camouflage with filch, since it fits the setting more appropriately).
Trained by a Master [30]; Unarmed only (-40%) [18]
(2) PSI [80]
PSI Perks:
Card Sharp [1];
EVP [1];
Exposition Sense [1];
Know it All [1];
Psi: Innate Attack 2 (Toxic) [4]; ST-BASED (100%); Melee, Karate (-20%); PSI (-10%); Dual (10%); Irresistible attack (300%); Radiation (0%) *; Surge (20%) [40].
This attack employs ergokinesis to produce ionizing radiation, which occurs in waves or particles. It allows the user to attack and inflict toxic + radioactive damage on the target, and can also parry energy attacks (e.g. beams). * Radiation is 0% as established by the GM.
Psi: Obscure 4 [6]; Defensive (50%); Extended (Infravision) (+20%); Anti-Targeting (-20%); PSI (-10%); Requires IQ Roll (-10%); [11];
This ergokinetic ability works with an IQ based Displacement (H) roll; providing a -4 to hit (-1 per level).
Psi: Vibration Sense [10]; PSI (-10%); Sense of Perception [100%]; Requires Per Roll (-5%); [19];
Alternative ability: Psi: Danger Sense [15]; Instantaneous activation (2/5); PSI (-10%); Requires IQ Roll (-5%); [6].
Vibration Sense (sense of perception) and danger sense are ESP abilities that work with a PSI Observation (H) roll. The cost of the alternative ability as of
this post.
(3) Perks/Features [3];
Cultural Familiarity (Zorbani) [1];
Deep Sleeper [1];
Sanitized Metabolism [1];
Features: Sterile, Distichiasis, Physiological Anisocoria [0];
DISADVANTAGES:
(4) Disadvantages [-57];
Code of Honour (Roman) [-10]; Encompasses three key virtues. Virtus (manliness) means facing hardship, pain, or peril without complaint or hesitation. Pietas (piety) means showing respect for one’s ancestors and elders and one's traditions. Fides (trustworthiness) means keeping one’s promises.
Duty (Dread Stormers) [-20];
Fanaticism (The Order) [-15];
Gluttony [-2]; CR:15.
Obsession [-5]; CR:15. “Seeker of ‘the Truth’, Is this the really ‘the way’?
Sense of Duty (Adventuring companions) [-5];
Quirks [-5];
Broad-Minded [-1];
Decisive [-1];
Likes firearms [-1];
Likes books [-1];
Slightly Unusual Biochemistry [-1];
SKILLS [121]:
(1) Combat [55];
Acrobatic Stand (Acrobatics) +0 [6]-14; Acrobatics DX+2 [12]-14; Fast-Draw (Pistol) DX+1 [1]-13; Guns/TL (Pistol) DX+2 [4]-14; Karate DX+6 [28]-18; DWA (Karate) -3 [2]-15; Wrestling DX+0 [2]-12;
(2) Undercover [7];
Acting IQ+2 [1]-15; Disguise/TL IQ+2 [1]-15; Filch DX+2 [1]-14; Holdout IQ+2 [1]-15; Shadowing IQ+2 [1]-15; Stealth IQ+3 [2]-15; (all these skills have a +3 talent bonus from craftiness).
(3) Flavour [10];
Connoisseur (Literature) IQ+0 [2]-13; Gambling/TL IQ+1 [4]-14; Singing HT+2 [4]-14;
(4) PSI Skills [20]:
Displacement IQ+1 [8]-14; Mental Strength Will+1 [2]-14; PSI Observation Per+1 [8]-14; Precognitive Parry IQ+2 [2]-15 (+3 from enhanced parry);
(5) Complementary [15];
Armory (B-Weapons) IQ-1 [1]-12; Camouflage IQ+0 [1] 13; Climbing DX+0 [2] 12; Computer Operation/TL IQ+0 [1]-13; Fast-Talk IQ+0 [2]-13; First-Aid IQ+0 [1]-13; Forced Entry DX+0 [1]-12; Navigation-Land IQ+0 [2]-13; Scrounging Per+0 [1]-13; Throwing DX+0 [2]-12; Traps IQ-1 [1]-12;
(6) Job [14];
Administration IQ+1 [4]-14; Savoir-Faire (Military) IQ+1 [2]-14; Soldier IQ+1 [4]-14; Writing IQ+1 [4]-14;
Reactions: +1 from others in close confines; +1 from others (attractive).