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Old 09-11-2019, 06:35 PM   #18
David Johansen
 
Join Date: Dec 2005
Default Re: Collaborative DFRPG Mega-Dungeon

The City of Channels
This is a larger location containing other locations, deep in the depths of the earth.

Entries
The city can be reached by descending stair ways and pits beneath the tenth level of the dungeon.

This subterranean city is cut deep in the bedrock but has filled with water, the channels are generally 30' x 100' from the bottom to the top with 3 to 6' of water flowing through them. The channels mainly run straight and intersect at right angles. The central channel runs down hill starting dry and shallow but being more than 30' deep as it flows into the endless ocean beneath the earth. The channels are fed by three waterfalls that pour into the great chasm at the north end of the city. The city glows dimly due to phosphorescent moss which grows thick on the walls and ceilings of the channels. The moss is very aggressive

The folk of the city are strange creatures, humanoid but hunched and scrawny and hairless. Their eyes are large and black and their skin palid and sickly. Some say they are descended from humans who wandered deep into ancient caverns and became lost, never to return. The folk of the city eat a variety of mosses and fungus that grow in the moist environment. Pale grey liquor is fermented in deep clay pots. They also raise a peculiar sort of livestock, thicker and mindless than their masters but clearly derived from the same strain. Dried moss is burned for fire and coal is mined from depths.

At the center of the great chasm, is a great cathedral, ancient and crumbling reached by seven bridges crossing seven streams. The city is ruled by the priests of that place worshiping darkness and non-being in the silence of the great chapel. The priests often roam the city bearing lanterns which emit magical darkness, guarded by great white lizardmen descended from the ancient fathers of dragons. Along with preaching the hopelessness of all things, the priests will heal the wounded and the sick who confess their sins to them.

There are seven noble houses which rule the city, each sending a representative to the council. In their halls they feast and dance to strange instruments in a timeless ritual and tradition. Each house has 30 knights and 300 men at arms clad in brass scales and armed with long barbed spears who patrol and guard their portion of the city. The houses also teach sorcery and have their own specialties.

The Seven Houses
The House of Blindness (Darkness)
The Gnawing House (Food)
The Cold House (Cold)
The Hopeless House (Mental)
The House of Ignorance (Spirit)
The House of Suffocation (Water)
The Lost House (Knowledge)

Channel Dwellers

2 points

ST 10 [0];
DX 10 [0];
IQ 10 [0];
HT 9 [-10].

Disadvantages:
Blindness (Daylight Only) [-25];
Chronic Depression (in which they take great joy) [-10].

Advantages:
Night Vision 8 [16]
Temperature Tolerance.

Last edited by David Johansen; 09-11-2019 at 07:21 PM.
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