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Old 01-03-2023, 10:59 AM   #18
Celjabba
 
Join Date: Sep 2006
Location: Luxembourg
Default Re: [Basic] Advantage of the Week: Rapier Wit

These Kromm post are probably of interest here, and modify the rules as written :

Quote:
Originally Posted by http://forums.sjgames.com/showpost.php?p=578523&postcount=18
What's supposed to be the balancing factor is that the user has to know something about his victim that can flabbergast said victim if stated aloud. In theory, Rapier Wit is completely worthless against an unknown foe, faceless no-name mook, etc. And it's supposed to work once, not over and over to cause perpetual stun lock. I admit that these limitations aren't really clear from the wording, though . . . something I'll have to fix if I ever get the chance.
Quote:
Originally Posted by http://forums.sjgames.com/showpost.php?p=664970&postcount=5
You have to know something meaningful about your specific target, and then turn that into an insult. Rapier Wit is worthless against mysterious hit men and spies, randomly encountered thugs, golems and zombies with no personal life, strangers on the street, and anybody with any skill at all at hiding his true self or past. It's specifically intended for old rivals, public figures, and others you know something about. If you want it to work on just about any ordinary person, you must add Words of Power, +100% -- and if you want it to affect golems, robots, undead, and so on, you'll also need Cosmic, +300%.

I'm not saying that it still isn't somewhat cheap, but it's probably a good idea to start the price comparisons in light of the correct assumptions.

And I hasten to add that it's a cinematic trait for silly cinematic campaigns, where things like Bulletproof Nudity and Melee Etiquette are free for everybody already. You're effectively paying 5 points for another cinematic rule that only benefits you. Arguably, that's 4 points more than the perk it ought to be in a game like that.
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