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Old 09-07-2020, 06:52 AM   #69
naloth
 
Join Date: Sep 2004
Default Re: Reducing the number of weapon skills

I kind of like the idea of reworking weapon skills into 3 DX/VH skills, with a +2 perk for familiarity with a given weapon. I'd make them:

Melee Weapons
Shooting
Throwing

I'd also extend this to unarmed skills (DX/E):

Unarmed striking
Unarmed grappling

where the first point gives you access to maneuvers, and you have a thrust and ST bonus based on the character points invested. These would also come with the unarmed parry penalty, but that can be bought off as an average maneuver (4 points to eliminate).

Right now I'm considering an unarmed bonus of +1 ST while using that skill per 4 character points invested in the skill, doubled for TBAM to encourage skills over raw DX. The bonus should be somewhat competitive with Striking ST (striking only) or Lifting ST (grappling only).

I'd also extend this scheme to Weapon Master instead of the "per die" bonuses. This encourages actual character points in training. It also helps even out the disparity between a massive bonus on an already powerful attack vs a tiny bonus that a regular ST10 person gets on a mediocre weapon.
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