Quote:
Originally Posted by lexington
But these two will only work once because then you're in the database.
It seems like Zeroed is best once civilization is well established but before mass communication is available.
|
Agreed that I can't see much use for it in a GURPS Lowtech campaign without supernatural elements.
The description in GURPS Characters recommends that in pre information age fantasy setting zeroed is about magical (or something similar) shielding of your past.
I would rule that psychometry or divination spells or whatever can't go into your past. Time travel might find you, but then again maybe not. Maybe you just appeared out of nowhere at the start of your campign. Maybe the memories of your allies or contacts has been edited to write you in.
Additionally because you have 'no true name' magicians can't use that in their spells to target you.
I think Zeroed is actually better value in a Fantasy setting.