Quote:
Originally Posted by lexington
All "subtle" methods of breaking into the safe count. Dynamite and C4 would be the domain of Explosives.
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Quote:
Originally Posted by Anthony
I have no problem with considering those to be a part of a lockpicker's skill set, but in the end 'open the lock without damaging it' and 'open the lock by leaving a gaping hole where the lock used to be' are different tasks and should have different difficulty modifiers. The first is often functionally impossible; the second is almost always possible.
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But in GURPS safecracking is a specialization of lockpicking, not explosives, right?