Re: Cinematic Rocket Delta-V Rules
Quote:
Originally Posted by GURPS Fox
(SNIP)
So, 'cinematic' rules are basically arbitrary then?
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Yeah, pretty much.
Figure out what works best for the type of campaign you want to run and the sorts of things you want the characters to do, as well as (probably even more importantly...) the stuff you don't want them to do.
Once you've done that, backwards-engineer something to suit.
G:Space has enough options that you can usually find something pretty close, and then tweak it to suit.
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MXLP:9 [JD=1, DK=1, DM-M=1, M(FAW)=1, SS=2, Nym=1 (nose coffee), sj=1 (nose cocoa), Maz=1]
"Some days, I just don't know what to think." -Daryl Dixon.
Last edited by tshiggins; 01-01-2021 at 02:20 AM.
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