Quote:
Originally Posted by Michael Thayne
That might be a bit too minor. Examples of what I have in mind from GURPS Thaumatology: Ritual Path Magic include Cure Disease, Detect Secret Doors, Diagnose, Fireball, Light, Lockpick, Minor Healing, Seek Person, Terrify, Weaken Blood. These are all spells that are useful in common adventuring situations and involve just a single effect. In my ideal world, we'd get a grimoire that has a lesser example and a greater example of each path/effect combination. Which sounds pretty basic but would give us over a hundred spells.
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That would be nice, indeed. Maybe if RPM books sell well enough TBTB will nicely ask Christopher to write one? ;)
Also, are you aware of the
GURPS Magic to RPM Complete Conversion -thread here in the forum? I believe it's about half-done, and is pretty much what it says on the tin.