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Old 04-19-2020, 10:10 AM   #27
Rupert
 
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Join Date: Aug 2004
Location: Wellington, NZ
Default Re: Weighty problem when attempting to reproduce Blaster Cannon canon; Pyramid #3/37

Quote:
Originally Posted by Ulzgoroth View Post
I'm not sure what you're looking at, but yes, we do knowthat. The Shots Table plots weapon type against cell TL. The same cell gives twice as many shots for a TL11-12 blaster as for a TL10 blaster, damage being equal.
Ah, my mistake - I misread the table.
Quote:
Wait, the TL10 cannon and the TL11 small arms are on the same performance level while the TL11 cannon is twice as powerful? That's going to be a trick to deal with.
Not really - Blasters have a minimum TL of TL10/11*, and the note says that this means TL10 for cannon, and TL11 for small arms. So, all we need is a rule that +1 TL above minimum gets you a weapon half the weight, possibly only applying when there's a split minimum TL.
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