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Old 02-21-2018, 02:11 PM   #3
Refplace
 
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Join Date: Nov 2008
Location: Yukon, OK
Default Re: [Castle Falkenstein] Help Building a Native American Shaman

I thought about skipping this thread but I'll chime in.
The build looks pretty good.
It strikes me as more of a Summoner than a Shaman but you have caught the advantages you really need.
The thing is shaman are often treated as casters in most games. Like a mage, just different spells. Druids are closer but still pretty much the same.
I liked that you have a projected form and Channeling with Aware.
Consider placing Projection on Jumper (Spirit).
Also consider Afflictions, especially as an Alternative Ability.
Here is one I have on my Powers based shaman.
• Spirits Friend: Affliction (IQ; Bears Slumber, Birds Eye, Daze, Ecstasy, Itching (-2 DX); +165%); (Extended Duration, *1000 (16 hours/MOS) or Extended Duration, *30; Fixed Duration, 1 hour; Malediction 1, or Malediction 2; +214%;) Spirit Gift, -30%) [45/level]. 45 points [9]

Bears Slumber (Regeneration, Regular (1HP/hour); Only while sleeping, -50%; Spirit, -10%; +100%).
Birds Eye (Telescopic Vision 2; Spirit, -10%; +90%).

It uses Alternative Enhancements from GURPS Powerups: Enhancements.
Each set of items in () are exclusive.
So it can do ONE of (Bears Slumber, Birds Eye, Daze, Ecstasy, Itching (-2 DX); +165%)
and ONE of
(Extended Duration, *1000 (16 hours/MOS) or Extended Duration, *30; Fixed Duration, 1 hour + Malediction 1, or Malediction 2; +214%;)
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